Open educational practice (OEP) emphasizes allowing students to be information creators instead of simply consumers. One of the open educational practices is to engage students in the process of creation or adaptation of open educational resources (OER). Several studies showed that OERs have the potential of enhancing teaching effectiveness and student learning experiences in higher education. In this regard, this study explored whether the application of ORE creation activity in a class is able to enhance student learning experience in learning computer game programming. The participants were undergraduate students from a HBCU university in the eastern United States. Quantitative approaches will be applied to analyze the collected data. The results showed that the OER creation activity could significantly enhance students' perceptions of OER and self-assessment of computer programming knowledge. However, it could not significantly change student motivation in learning computer programming.
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Thursday October 10, 2024 4:00pm - 4:10pm EDT
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