Education is more than what we teach. More memorable than the content of various textbooks is the interaction between students and their peers guided by their instructors. It is high time that Open Educational Resources evolve to support holistic teaching and learning experiences, in addition to providing accessible textbooks for content acquisition. This presentation invites participants to immerse themselves in an interactive, scenario-based activity, equipping them with the confidence to establish collaborative learning environments within their STEAM courses. Additional role-playing and case studies will be introduced, and participants will have the opportunity to create tailored activities that cater to their unique instructional needs. The activities presented will explore the concept of providing appropriate support for students with diverse abilities, levels of preparation and participation, and facilitate collaborative learning experiences that resonate with all students.
Attendees of this session will be able to:- Implement a case-study activity in their classrooms with confidence.
- Select and customize a scenario-based activity suitable for their purposes.
- Appreciate the value of using scenario-based activities to foster an inclusive and collaborative learning environment.
- Better appreciate their role as a facilitator in the classroom.